DARK GAIA'S PROFILE
Dark Gaia
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I develop games and I write. I have a Bachelor of Arts in creative writing and journalism. I like writing speculative fiction, horror and literary fiction, sometimes all blended together. You can find elements of my writing in my games, because I consider my games to be stories just that happen to have gameplay.
I post updates on my Facebook and Twitter:
Facebook: http://www.facebook.com/pages/Dark-Gaia-Studios/365139189465
Twitter: https://twitter.com/#!/DRobertGrixti
I post updates on my Facebook and Twitter:
Facebook: http://www.facebook.com/pages/Dark-Gaia-Studios/365139189465
Twitter: https://twitter.com/#!/DRobertGrixti
Legionwood 2: Rise of th...
A sprawling J-RPG game and direct sequel to Legionwood: Tale of the Two Swords.
A sprawling J-RPG game and direct sequel to Legionwood: Tale of the Two Swords.
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Undying Eternal
Legionwood: Tale Of The Two Swords
@ezze:
1. A skeleton just before the fight with Saradomis/Arcadoria holds it.
2. There was originally going to be a dungeon there, but I forgot to remove the whirlpool.
3. No, you never get to enter Trevelle - it doesn't make sense in the context of the story.
4. There are around four Luck Charms in the game, so it makes sense to have three.
5. Those particular monsters are quite rare (for example the Yilane and the Grand Zolom)
1. A skeleton just before the fight with Saradomis/Arcadoria holds it.
2. There was originally going to be a dungeon there, but I forgot to remove the whirlpool.
3. No, you never get to enter Trevelle - it doesn't make sense in the context of the story.
4. There are around four Luck Charms in the game, so it makes sense to have three.
5. Those particular monsters are quite rare (for example the Yilane and the Grand Zolom)
One Night 2: The Beyond
Undying Eternal
Thanks for your observations... I've actually done a little tweaking, as some of the equipment is unbalanced. I'll update the manual soon.
Regarding evasion, the penalties do make a difference. Without the penalty, you can evade roughly 1 in 6 attacks. Also, the caster classes (unlike most other RPGs) are still competent physical attackers in their own right, so the Attack value is still important for them. I've designed the classes so you can either have them be full casters with basic attacking ability or physical attackers who just so happen to have a few spells on the side.
Regarding evasion, the penalties do make a difference. Without the penalty, you can evade roughly 1 in 6 attacks. Also, the caster classes (unlike most other RPGs) are still competent physical attackers in their own right, so the Attack value is still important for them. I've designed the classes so you can either have them be full casters with basic attacking ability or physical attackers who just so happen to have a few spells on the side.
Legionwood: Tale Of The Two Swords
@Joroen_Sol: I can't actually tell you where the music came from. When I started the game, I told a friend I needed music and he gave me a USB drive full of what you hear in the game. I don't know if he made it, or if it's taken from a specific program. I do know it's not taken from any existing games though. You can use it if you like, just credit the same people I did and you should be fine.
The track "Fight With Castoth" was found on the Newgrounds Audio Portal.
@Lilcrazy: Oops! I'll need to fix that - thanks for finding it!
The track "Fight With Castoth" was found on the Newgrounds Audio Portal.
@Lilcrazy: Oops! I'll need to fix that - thanks for finding it!
Undying Eternal
Hmm, you'll just have to wait and see. The game isn't directly connected to any of my previous projects, but as it's kind of a Legionwood/One Night hybrid, you can expect some references to both. By no means will you need to be familiar with those games to enjoy this, though. It'll be mainly a little bonus for those who've followed my projects.
Undying Eternal Progress
Yes, I thought that it would make the role playing more fun, if you saw something different if you make a different choice.
Undying Eternal
No - it's really nothing like Legionwood, with regards to character growth. Each of the three characters has their own set class and abilities (the three are designed to compliment each other in battle and create a well rounded team) though via equipment (read Game Manual) you have some basic control of their stats and basic playing style.













